Struct EffectHandle
EffectStack.Add() 반환값. 특정 Effect 인스턴스를 외부에서 참조/제거할 때 사용.
public readonly struct EffectHandle
Constructors
EffectHandle(Guid)
public EffectHandle(Guid id)
Parameters
idGuid
Properties
Id
public Guid Id { get; }
Property Value
- Guid
Invalid
public static EffectHandle Invalid { get; }
Property Value
IsValid
public bool IsValid { get; }
Property Value
- bool
Methods
Equals(EffectHandle)
public bool Equals(EffectHandle other)
Parameters
otherEffectHandle
Returns
- bool
Equals(object)
public override bool Equals(object obj)
Parameters
objobject
Returns
- bool
GetHashCode()
public override int GetHashCode()
Returns
- int
Operators
operator ==(EffectHandle, EffectHandle)
public static bool operator ==(EffectHandle a, EffectHandle b)
Parameters
Returns
- bool
operator !=(EffectHandle, EffectHandle)
public static bool operator !=(EffectHandle a, EffectHandle b)
Parameters
Returns
- bool