Interface ICameraModifier
Pipeline 후반부에서 Pose에 효과를 레이어 방식으로 적용. Shake/Noise/Recoil/Offset.
public interface ICameraModifier
Properties
IsActive
bool IsActive { get; }
Property Value
- bool
Priority
int Priority { get; }
Property Value
- int
Methods
Modify(ref CameraPose, float)
void Modify(ref CameraPose pose, float dt)
Parameters
poseCameraPosedtfloat