Struct CameraPose
카메라 상태 스냅샷. 모든 시스템은 이 구조체만 계산한다. 금지: camera.transform.position = xxx 직접 수정.
public struct CameraPose
Fields
Fov
public float Fov
Field Value
- float
Position
public Vector3 Position
Field Value
- Vector3
Rotation
public Quaternion Rotation
Field Value
- Quaternion
Properties
Default
public static CameraPose Default { get; }
Property Value
Methods
Lerp(in CameraPose, in CameraPose, float)
선형 보간.
public static CameraPose Lerp(in CameraPose a, in CameraPose b, float t)
Parameters
aCameraPosebCameraPosetfloat