Class PlayerSaveData
[MemoryPackable(GenerateType.Object)]
public class PlayerSaveData
- Inheritance
-
objectPlayerSaveData
Remarks
MemoryPack GenerateType: Object
int Level
float Hp
float PlayTime
string LastScene
Fields
Hp
public float Hp
Field Value
- float
LastScene
public string LastScene
Field Value
- string
Level
public int Level
Field Value
- int
PlayTime
public float PlayTime
Field Value
- float
Methods
Deserialize(ref MemoryPackReader, ref PlayerSaveData?)
[Preserve]
public static void Deserialize(ref MemoryPackReader reader, ref PlayerSaveData? value)
Parameters
readerMemoryPackReadervaluePlayerSaveData
RegisterFormatter()
[Preserve]
public static void RegisterFormatter()
Serialize<TBufferWriter>(ref MemoryPackWriter<TBufferWriter>, ref PlayerSaveData?)
[Preserve]
public static void Serialize<TBufferWriter>(ref MemoryPackWriter<TBufferWriter> writer, ref PlayerSaveData? value) where TBufferWriter : class, IBufferWriter<byte>
Parameters
writerMemoryPackWriter<TBufferWriter>valuePlayerSaveData
Type Parameters
TBufferWriter