Class EffectSnapshot
EffectStack 의 특정 시점 상태 스냅샷. 저장/디버깅용. Framework 는 저장 방식을 알지 못한다. SaveSystem 연동은 Game 프로젝트에서 수행.
public sealed class EffectSnapshot
- Inheritance
-
objectEffectSnapshot
Constructors
EffectSnapshot(float, IReadOnlyDictionary<EffectId, EffectInstance>)
public EffectSnapshot(float timestamp, IReadOnlyDictionary<EffectId, EffectInstance> instances)
Parameters
timestampfloatinstancesIReadOnlyDictionary<EffectId, EffectInstance>
Properties
Instances
public IReadOnlyDictionary<EffectId, EffectInstance> Instances { get; }
Property Value
- IReadOnlyDictionary<EffectId, EffectInstance>
Timestamp
public float Timestamp { get; }
Property Value
- float
Methods
ToString()
public override string ToString()
Returns
- string